step by step
How to Play
New here? Five minutes and you'll be reading pannas like an old Bombay hand — and dealing yourself into a rummy table. Here are both games, step by step.
the boards
Playing the matka boards
- 1
Create your account
Sign up with your name, email, phone number and a password. It takes less than a minute to get started.
- 2
Deposit USDT to play
Open the Wallet, send USDT to your deposit address, and once the operator confirms it, it's converted to House Tokens (100 HT per USDT) and your playable balance is topped up. The minimum is 100 HT, and buying 4,999 HT or more earns a 15% bonus. Deposit only what you want to play with.
- 3
Pick a market
Open Matka Boards from the lobby and choose a live board — Worli Day, Bombay Night, Rapid Baazi and more. A countdown shows how long betting stays open.
- 4
Choose a bet type
Single, Jodi, Patti, Half Sangam or Full Sangam. Each is a different way to bet, and each pays out differently.
- 5
Pick numbers & stake
Tap a digit, type a three-digit panna, or enter a two-digit jodi, then choose your House-Token stake. The bet slip shows what a win would pay.
- 6
Watch the reveal
Betting locks, the Open result flips for everyone at once, and moments later the Close lands. Winning bets are credited to your House-Token balance instantly.
- 7
Withdraw your winnings
Once you've played through your deposit, open Withdraw and cash out your winnings — your House Tokens convert back to USDT (100 HT = 1 USDT) and are sent to your own USDT address.
the table
Playing rummy
Rummy is the other way to play here — a live 13-card table against real players rather than a shared draw. Same account, same House Tokens, an entirely different game.
- 1
Take a seat
Open Rummy from the lobby, pick a stake — Free, Bronze, Silver, Gold or Diamond — and a table size. Tap Play now and you are seated; empty chairs are filled for you, so you never wait for a full table.
- 2
Read your 13 cards
You are dealt 13 cards. One more is turned face up beside the deck: every card of that rank is a joker for this hand, in all four suits.
- 3
Draw one, throw one
On your turn take a card from the closed deck or the open pile, then discard one. Every turn has a clock on it, and taking from the open pile is public — the table sees what you picked up.
- 4
Get a pure sequence down
You need at least two sequences, and one of them must be pure: three or more in a row, one suit, no joker standing in. Until that exists, nothing else you have built counts for anything.
- 5
Declare
Group all 13 cards, put your last card face down and show the hand. Right, and the hand ends with you on zero. Wrong, and you take the maximum — so check it twice.
- 6
Points become tokens
Everyone else scores the cards they could not group. Those points convert at the table's rate and the winner is paid, less the commission shown on the result.
Good to know
- Bigger payouts hit less often — a jodi pays 95× but lands far less than a single.
- The result is locked to public randomness before betting opens, so nobody can rig it.
- In rummy the pure sequence is the whole foundation — without one, none of your other groups count.
- Dropping a bad rummy hand before your first draw costs a fraction of playing it to the end.
- You must play before you can withdraw — deposit only what you're happy to wager, and play responsibly.